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/vg/ - Video Game Generals

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253709080 No.253709080 [Reply] [Original]

// Yesdev only
// Nodev OUT!

> Demo Day
Play: itch.io/jam/agdg-demo-day-26
Next: itch.io/jam/agdg-demo-day-27

> AGDG jam
Previously: itch.io/jam/agdg-princesses-witches-jam

> Helpful links
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Steam Games: homph.com/steam
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>253576604
Previous Demo Days: pastebin.com/M8xVhUQu
Previous Jams: pastebin.com/ZNPSfbJ9

> Engines

> Models/art/textures/sprites

> Free audio

> How to Webm

>> No.253709404

first for

>> No.253709446
Quoted By: >>253709523

am I yesdev?

>> No.253709523
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post your progress and you will be!

>> No.253709682

There were 14 frogposts in the previous thread. This was well above the acceptable limit of zero. Let's try harder to keep the number down.

>> No.253709798
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adderall + xanax is the best dev cocktail
prove me wrong

>> No.253709887
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>live in eastern europe
>everything is illegal outside of coffee that barely helps

>> No.253710028
Quoted By: >>253710108

perseverance + determination is better.

>> No.253710108
Quoted By: >>253711169

discipline + discipline is more effective

>> No.253710405
File: 400KiB, 498x361, these were the ingredients to creat the perfect little game.gif [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253712504

starting at a young age
and having fun working on your craft

>> No.253710482
File: 22KiB, 556x535, 1557350845014.jpg [View Same] [Google] [iqdb] [SauceNAO]

VS help.

I remember there used to be a "proper" way to rename all references to an item. It would let you rename some item, and it would also rename every reference to that item. It would not, however, rename items with the same name as it, but not referenced in a similar context.
Does someone know this shortcut? It took all my brain power to remember Ctrl+ M > Ctrl+O was to fold everything.

>> No.253710695

alcohol + sleep deprivation

>> No.253710974
Quoted By: >>253711075

Just right click it and select rename from the dropdown menu. Or it might be refactor -> rename, one of the two.

>> No.253711053

I don't care if you're an engine dev, an assembly fag or a visual scripter. Hell even if you use RPG Maker.
Everyone in this thread will make it.

>> No.253711061
File: 194KiB, 821x560, piano.png [View Same] [Google] [iqdb] [SauceNAO]

composer looking for work
tell me about your projects, happy to do small scale commissions over the next couple of hours while I do an assessment

>> No.253711075

wait.. that's literally it. i'm fucking retarded
so it looks like the keyboard shortcut is Ctrl+R > Ctrl+R

>> No.253711169

No adding discipline together is inefficient. You need to figure out a way to improve your discipline.
Discipline squared. Parabolic bitch.

>> No.253711180
Quoted By: >>253713414

It's a game where you fuck bitches.

>> No.253711265
Quoted By: >>253713414

The player is dumped into a peaceful forest after a hectic opening scene. Something chill and peaceful would be cool.

>> No.253711423
Quoted By: >>253713414

I'm not convinced you can write useable video game music. Neat random classical shit, though.

>> No.253711617
Quoted By: >>253713414

major military operation taking place with many casualties, depressing

>> No.253712504


>> No.253712890
File: 1MiB, 2354x2448, 1557653169883.jpg [View Same] [Google] [iqdb] [SauceNAO]

>tfw fasting during Ramadan
>tfw starving all day and can't concentrate for game devving

>> No.253712987

just eat something

>> No.253713149

>muslims in my college inviting me non-stop to join them in fasting in ramadan
>"h-heh y-you too..."

>> No.253713223
File: 2MiB, 640x360, wizardsEye.webm [View Same] [Google] [iqdb] [SauceNAO]


>> No.253713276


>> No.253713414

got nothing for that friend ://
Uploaded like 30s of music each. Not sure if >>253711617 wanted something ambient (like for a cutscene) or something loopable for a level, so I went with ambient bc it's easier to sound better. I also only used an orchestral pallet but obviously the instruments can be changed to any sound pallet, so 8bit or whatever you want.
It depends on how the music is used. The music on my SC is just art music for actual performers to play, not for games. It's more just a reference for my style.

>> No.253713564

idk why it made me think of like an 80s movie with an ost lol

>> No.253713904
Quoted By: >>253714508

Dude, this rocks. Thank you

>> No.253714142

What do you find is better for working when you're not motivated. Setting specific goals (ie. program a working prototype of X feature, build X amount of levels) or set yourself a given amount of time you need to work before you can go relax?
And none of that "don't work if you're not motivated" tripe.

>> No.253714197

I really like this OP image

>> No.253714350
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Why the fuck is the enginedev meme coming back? Who the fuck triggered this cancer?

>> No.253714508
Quoted By: >>253714629

I'm glad you liked it, which one was yours?

>> No.253714536

I built an engine that allows 64 enginedevs to shitpost in parallel.

>> No.253714552

When publishing a game on steam without a publisher and you want to make your own company, how do you do it?
Do you need to register your company somehwere for all that copyright bullshit or do you just invent your company name and logo and pretend its a rewal conpany?

Whats preventing anyone from claiming my company to be theirs?

>> No.253714572

Visual scripters aren't human.

>> No.253714589

both, but mostly the former.
and then if you ever notice yourself about to do some dumbshit like browse for new music to listen to,
just tell yourself to tab back into work and keep working, you moron.

>> No.253714629
Quoted By: >>253714831

The forest situation!

>> No.253714662
Quoted By: >>253714790

idk it was never a meme for me i always build my own engines, maybe youre just a seething brainlet?

>> No.253714790
Quoted By: >>253715159

It seems it's becoming more popular, instead of having games being made, people are just wasting time.

>> No.253714831
Quoted By: >>253715193

how far along are you with your project? If you're nearing completion and was looking for an actual substantial soundtrack I'd love to get involved.

>> No.253714873
File: 40KiB, 1280x853, where game.png [View Same] [Google] [iqdb] [SauceNAO]

>> No.253714884 [DELETED]

Did anyone ever get a problem with Unity where it just refused to open scripts with Visual Studio? Since I updated it does nothing, not even give me an error. It's properly set up as the script editor in external tools. Also, it opens up when asked from an old Unity version. It just won't do anything when I try from a new one.
If anybody ever had a similar problem and solved it I'd appreciate a few pointers.

>> No.253714965

Can anyone explain how to achieve a slight tilting of a player character when it moves, in Unity? Basically this, at 5:05


>> No.253715159

>dude dont learn unity or ue4 just use gamemaker, dont waste time

>> No.253715193
Quoted By: >>253716246

Still some months away, it’s a roguelike I’ve posted here a bit, but engine devving is no joke. Didn’t mean to waste your time.

>> No.253715251

Motherfucker, show me one good game being made by an agdg enginedev.

>> No.253715257

Enginedev does not mean learning unity or UE4. It means developing your own engine from ground up

>> No.253715309

>implying enginedevs have a game

>> No.253715448
Quoted By: >>253715842

just because agdg enginedevs suck dont mean all enginedevs do

>> No.253715460

>And none of that "don't work if you're not motivated" tripe.
You already got the right attitude. Just break things down so you can focus on finishing small goals and coast off some dopameme bursts for a while. Striking off bulletpoints on a checklist is a hell of a drug.

>> No.253715842

It means agdg enginedevs should stop.

>> No.253715991
Quoted By: >>253716242


>> No.253716042
Quoted By: >>253716245

I wish I had friends who were into gamedev

>> No.253716181
Quoted By: >>253716242

blendspaces n shit

>> No.253716242

But through the code, though.

>> No.253716245

Getting friends is easy just don't be an asshole or a cris or a rotate or a boku.

>> No.253716246

nah It's not wasting my time lmao
any practice is useful

>> No.253716369

Who are these people

>> No.253716601

But all my friends end up playing competitive games which turns them toxic so i end up alone.

Games were a mistake.

>> No.253716660
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I think your friends are better off without you

>> No.253716730
Quoted By: >>253717006

>my friends end up playing competitive games
Those are not good friends don't stick around people like that.

>> No.253716772
Quoted By: >>253716850

I want to maek game.

What language do i start with?

>> No.253716850


>> No.253717006

wait till you find out that gamedev is a highly competitive field

>> No.253717039
Quoted By: >>253717573

How do we force people to stop using rpgmaker and gamemaker? No matter how comfortable people are with them their runtimes are such shitheaps even if you somehow forced Carmack to make rpgmaker game you would still have trouble running or launching it, seriously, I tried to play some older gamemaker and rpgmaker games recently and unironically it's easier to install gentoo (you have nice manual) than to troubleshoot those games to run properly

>> No.253717430
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Who's more likely to succeed financially:
C++/OpenGL dev
Unity dev

>> No.253717497

godot dev

>> No.253717536

Unity dev because they have a head start and can put out games faster.
Don't even start on the quality of the games because that has nothing to do with their success so it's irrelevant to your question.

>> No.253717573
Quoted By: >>253717703

Make Godot a viable alternative.

>> No.253717676
File: 37KiB, 719x646, 1542813291505.jpg [View Same] [Google] [iqdb] [SauceNAO]

>Unity dev because they have a head start and can put out games faster.
That's assuming they have 400~ bucks or so to spend on the asset store.

>> No.253717703
Quoted By: >>253718024

Godot is already great. It’s past version 3.0

>> No.253717769

>head start
More like head against wall start

>> No.253717780

If you're seriously trying to make games for profit instead of just fun, then you need capital, just like any business venture. Going in without any capital is like going in without a keyboard. Sure you could use the onscreen keyboard but you're doing things in the most difficult way imaginable.

>> No.253717916

Or you could just not use an engine with a monetization scheme around nickel and diming consumers thinking they are devs.

>> No.253717997
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>Top 10 best-selling PC games of all time:

>PlayerUnknown's Battlegrounds

Enginedev Java
>Diablo III
Enginedev C++
>World of Warcraft
Enginedev C++
Enginedev C#
>The Sims
Enginedev C++
Enginedev C++
>Garry's Mod

>RollerCoaster Tycoon 3
Enginedev C++

>> No.253718024
Quoted By: >>253718071

If it's great then why can't it do occlusion culling?

>> No.253718071

Neither can RPG Maker or GM.

>> No.253718141

All of those are made by companies that have:
A. Made games before
B. Made an engine before
And most importantly
C. They aren't randos on the internet that can't be trusted.

>> No.253718174
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noooo the Enginedev chads can't keep getting away with it

>> No.253718194

Oh you really convinced me, I will now try to emulate what those billion dollar companies did. Thanks

>> No.253718356
Quoted By: >>253718517

>billion dollar companies

>> No.253718474
File: 179KiB, 375x375, laughing-like-a-king-homer-simpson.gif [View Same] [Google] [iqdb] [SauceNAO]

>all those programmerlets crying about how grorious their oonitee is in this thread

>> No.253718517
Quoted By: >>253718592

you are not funny

>> No.253718551
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:: C-Dogs SDL ::
progress :: more animated sprites

>> No.253718579

c++ isn't what my waifu uses so fuckoff

>> No.253718585

three of those are solo devs, no?

>> No.253718592

>billion dollar company

>billion dollar company

>billion dollar company

Learn to code and stop shitting up the thread

well what are you, besides being a brainlet?

>> No.253718607
Quoted By: >>253718659

Stop gatekeeping gamedev

>> No.253718642
File: 809KiB, 960x540, 1553136988943.png [View Same] [Google] [iqdb] [SauceNAO]

Solo enginedev
x86 Assembly language
$30 million profit

>> No.253718659
Quoted By: >>253718747

There's already too many gamedevs. What's wrong with gatekeeping?

>> No.253718716

So, I'm ordering a new PC build tomorrow and I want to delve into game design. Anyone want to work on a forward-thinking project?

>> No.253718728

Your time is worth money.
Well not YOUR time obviously, but most people's time. So when it comes to assets, you have to ask yourself a few questions.
>How much is my time worth?
>How long will it take to create these assets from scratch
>Will the assets cost more time (translated to dollars) to make then they will to buy
>If so why the fuck am I making them myself?
Of course this is assuming that the assets even exist. If not, you also have to ask yourself if compromising on similar assets is worth the money you will save on doing so, and everyone is going to have a different answer to that. Anyway, where are all these amazing free C++ game assets that unity doesn't have access to? Because in regards to cost of assets I don't see how C++ has any advantage over Unity whatsoever.

>> No.253718747
Quoted By: >>253718786

>What's wrong with gatekeeping?
Stop shitposting

>> No.253718786

Sorry, but that's not an argument.

>> No.253718853
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Alright, /agdg/, you convinced me to learn C++.
I installed CodeBlocks but where's the asset store?

>> No.253718889
Quoted By: >>253719002

You don't get it, they are intentionally wasting your time with bad and abandoned features to push for their paid assets, UE4 is far better across the board and doesn't nickel and dime you.
No one is talking about graphics assets which are another kind of cancer.

>> No.253718978
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>one of the greatest selling and most influential games in history
>literally built with slideshow software

>> No.253719002
Quoted By: >>253719178

Okay so you're arguing a completely different point to the original argument then? Because this was never an argument between Unity and UE4 until just now. Easy to win when you move the goalposts.

>> No.253719178
Quoted By: >>253719385

Do you even know what the Unity asset store is? How does this make any sense? The whole point is that making a game isn't a "business venture", it's a particular "feature" of Unity where their whole monetization scheme is based around ripping off clueless idiots that saw unity ads on facebook.

>> No.253719213
File: 1MiB, 1280x1080, 1540093375016.png [View Same] [Google] [iqdb] [SauceNAO]

>there are people in this thread right now that unironically believe gatekeeping is an actual thing

>> No.253719334

It's not.
But it should be.

>> No.253719339

The only thing that really gatekeeps gamedev is your genetics.

>> No.253719385
Quoted By: >>253719482

>The whole point is that making a game isn't a "business venture"
Go read the post that started this discussion. >>253717430
This is the point being argued you retard, not that the asset store is shit. Your arguing a completely different argument, and on top of that you're strawmanning my argument to that original different argument.
I know Unity is shit. That wasn't what was being discussed. Christ how the fuck do you even function in real life?

>> No.253719475
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Quoted By: >>253719627

Go work on your game, tf are you shitposting here for

>> No.253719482
Quoted By: >>253719812

>Your arguing a completely different argument
Nope, read the actual reply chain:
You seem very confused.

>> No.253719627

It's late. Getting one last thread sweep in before fucking off.

>> No.253719812

>Discussion is about financial success until you come in arguing a completely different point
You seem like you're suffering from some serious cognitive dissonance.

>> No.253719860

Unity is great now.

>> No.253719885
Quoted By: >>253720105

I understood everything he's saying first time I read his posts, are you sure you aren't just retarded?

>> No.253719914
Quoted By: >>253720105

Then you continued defending the asset store and said that it's business, why are you now pretending it's not the discussion?

>> No.253719916

My plan is to make a Commandos 2/Metal Gear Solid-style stealth game with a diverse playable cast that you must use to solve "puzzles", including an Irish Green Beret Snake stand-in (who is more like Snake but with an Irish accent and less gruff than the Commandos 2 Green Beret), a younger handsomer French spy who vaguely resembles Sean Connery, and a Russian sniper. The camera will be classic MGS top-down with updated MGSV controls for aiming, knocking out, and tying up enemies. The music (which I can make in Ableton) will be a combination of 40s swing and disco beats for the action scenes, and low-key feels numbers after absurd non-sequiter moments like the MGS3 ladder scene or the return from Guarma in RDR2. It will have a campy Japanese tone similar to MGS3, DMC, Bayonetta, Deadly Premonition, or RE7. I'm attempting to do a Western interpretation of Japanese quirkiness. Hitler will appear as the leader of an Ocelot Unit-style boss battle with his SS bodyguard with a mood and music akin to video-related.


I've been given the freedom to work on this project for 8-16 hour days, and can make do on absolutely everything but the character models and some voice acting. Anyone want to join a forward-thinking project?

>> No.253720105

>Who's more likely to succeed financially:
I understood from the very first line. Why didn't you?

Yes because the asset store has value for people who just want to flip shit games and make a few bucks, which is like 90% of Steam right now. Are you denying that?

>> No.253720229
Quoted By: >>253720545

>which is like 90% of Steam right now
Which all make less revenue than what it costs to put the game up on Steam, why do you think there are so many redditors whining about the indiepocalypse myth?

>> No.253720331


>> No.253720345
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Quoted By: >>253734272

We system shock now?
Only need to add an inventory system and 100s of readable items.

>> No.253720363

>flip shit games and make a few bucks
Why is that a bad starting point for getting into gamedev?

>> No.253720405
File: 803KiB, 747x472, meanings.png [View Same] [Google] [iqdb] [SauceNAO]

>I understood from the very first line. Why didn't you?

>> No.253720545
Quoted By: >>253720613

>Which all make less revenue than what it costs to put the game up on Steam
That's not really true, your game only needs to make $100 and after that you get your money back from steam.
An assetflip game for $12 will easily sell a few hundred copies.

>> No.253720613

>An assetflip game for $12 will easily sell a few hundred copies.
Nope, literally no one buys it.

>> No.253720650

LWRP in Unity, yay or nay?

Kinda want to try using it since ShaderGraph is really nice, but man there are so many missing features and knowing Unity it will be like 4 years until the basic stuff you really need starts to get added.

>> No.253720659

looking for fellow woke PoCs to join my dev team

>> No.253720729
Quoted By: >>253720923

It's broken garbage for mobileshit so it will never have features, are you making mobileshit?

>> No.253720794
File: 44KiB, 640x353, PUBG-Feature-640x353.jpg [View Same] [Google] [iqdb] [SauceNAO]

>nobody buys asset flips
Ehm might I have a word with you?

>> No.253720917

Which is why /agdg should join forces with me and make the best, most /v/-approved game ever made. As I get deeper into my project, I'm going to buy or rent a mocap setup and hire an artist for modeling if I have to. Trash indie titles need to die and never return. It's just taking advantage of children with their parents credit card number >>253719916

>> No.253720923
Quoted By: >>253721169

No. Though graphically it's pretty simple.
I just really really really suck at making shaders and don't want to pay 50 bucks to some asset store jew.

>> No.253720950

PUBG was a sensation purely thanks to the gameplay and since the devs are incompetent gooks they were quickly overtaken by more competent studios.

>> No.253721023

is this that fortnite prototype?

>> No.253721117
Quoted By: >>253722250


this dude gives me evaxephon vibes

>> No.253721169

Then don't use the asset store jew engine, pretty simple.
Unity's actual developers are the asset store guys, the engine users are literally just consumers that they exploit.
UE4 pays developers so they finish their games since their profit comes from revenue sharing, Unity makes you pay to maybe finish your game and don't care if you finish it or not since almost all of their revenue comes from assets.

>> No.253721379

Holy shit nigger! You're still around!
I followed your shit so long ago that I actually forgot!
Hurry up AND GIMME A DEMO of your WORTHY successor to ultima underworld, my bro! I'm excited!

>> No.253721391
Quoted By: >>253721578

You gotta give it to John "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time." Riccitiello, he's pretty smart and realized that the actual money is not in finished games but the 100x larger amount of unfinished games.

>> No.253721578

Unity had the asset store mentality before he came on board. What Ravioli did was drop the perpetual licenses so he could make people pay more for the privilege of using the asset store.

>> No.253721787

LWRP doesn't work on a lot of mobile devices, i.e. when you build the game it lags like hell and is unplayable, unless you have a galaxy s9 / 10 or something like that. They still didn't fix it with the 2019 release afaik, and it was supposed to be "out of preview".

But sure, try LWRP or HDRP, shader graph is pretty neat, but still lacks a lot of features UE4 has.

>> No.253721997
Quoted By: >>253722245

I am so fucking angry

>> No.253722030
Quoted By: >>253722539

you sound like a delusional idea guy, you better be rich if you think you can even afford a good 3d modeler and animator, and anyone that's willing to go revshare with you is going to be just as shit, can you even code?

>> No.253722119
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>> No.253722245
Quoted By: >>253722376


I'll bite. Why bro?

>> No.253722250

Well, I'm a lot better looking than him, so... With a cleverly-worked game that captures the essence of what makes quirky Japanese games so special, /agdg/ could save the floundering Western game market. I have a clear vision for the game and I'm going for it. I know exactly what I like in video games.

>> No.253722376


I am so furious I might quit helping people forever or even quit gamedev.

I spent over an hour writing out trying to help this dev have more productive conversation and then he just does this in reply

>> No.253722438
Quoted By: >>253722616

so you are a delusional idea guy

>> No.253722456

i rest my case still, good luck hope you make it

>> No.253722539

I'm going to use UE4 and I'm getting loans from my grandmother. There is no other style of game I want to make. As I said, I'll be working on it constantly since I'm mostly bored of video games now.

>> No.253722616
File: 49KiB, 767x431, terminator-endoskeleton-1020-0-1024x683.jpg [View Same] [Google] [iqdb] [SauceNAO]

idea guy status: terminated

>> No.253722786

That is one enormous wall of text no one is going to read. Weird you felt the need to come to 4chan to post it, along with a name.

>> No.253722829

>loans from grandma
Please don’t do this

>> No.253722858
Quoted By: >>253723153

You are perhaps the stupidest, most easily trolled nerd I have ever read. Jfc...the links to CMV shows how deep you are in your own reddit circlejerk. You cum in your own mouth daily when masturbating to yourself in the mirror?

>> No.253723003
Quoted By: >>253723524

Damn the OP in that thread is too redpilled for reddit. No wonder so many people are melting down in the comments.
>r/gamedev is great guys I swear!

>> No.253723064
Quoted By: >>253723284

>getting loans from my grandmother

>> No.253723126

Have you ever made a game before? At least a fully playable demo?

Do you have a clear vision of core mechanics and those "puzzles" you're talking about.

What gamedev skills do you have (besides music I assume)? Can you model, can you program can you draw?

Explaining your idea by just comparing it with MGS in every sentence doesn't seem promising.

>> No.253723146
File: 293KiB, 450x399, RMS.png [View Same] [Google] [iqdb] [SauceNAO]

Who is to /agdg/ who Stallman is to /g/?
Jon Blow?

>> No.253723153
Quoted By: >>253723502


Calm down and let's have a more productive conversation.

>> No.253723284


Hahaha the guy owning nametags pointed that out in the redpill thread and some foreign dude had a meltdown saying he was proof Brianna Wu getting $250,000 "loan" from rich parents is fine

>> No.253723309

What's more important?
Code that "looks" neat
Or code that is optimized but looks like spaghetti?

>> No.253723385
Quoted By: >>253723673


Lmao that is exactly what the guy owning namefag said. You must be ProfessorOFun too. I guess we are all him since were laughing at namefag.

>> No.253723449
Quoted By: >>253723913

Shipped code

>> No.253723502

fine take off your name first, attention whore, not sure what there is to discus though, of course r/gamedev is a circlejerk pit of so i bo is and thus will ignore any useful advice.

>> No.253723524
Quoted By: >>253723914


Of course you'd already be a member of 4chan, ProfessorOFun. I should have known better.

>> No.253723526



>> No.253723585

i vote john carmack

>> No.253723673
File: 301KiB, 600x456, 1553475497113.jpg [View Same] [Google] [iqdb] [SauceNAO]

You mean the guy sperging about Trump, racists, white privilege, creationists, how problematic it is that everyone in "Indie game the movie" looks the same, and how its unfair that rich people have advantages? All in the same thread I may add.

>> No.253723791


Useful advice? Namefag is deeply redpilled and attacking someone for being skeptical that everyone is quiting their day job to chase gamedev. Did you read his hilarious wall of text? He went off on someone insulting people dismissively with a huge novel educating them on how to have more productive conversations using other reddit subs as good examples. He overdosed on the redpill.

>> No.253723863

I've never made a game before but have been looking at tutorials for UE4. The "puzzles" I talked about are environmental guard puzzles similar to Commandos 2, where you must use a variety of different tools and characters to subdue guards and for example, the French spy is the only character that can use disguises to distract guards or enter restricted areas in order to scout ahead. There's going to be a Marine similar to Commandos, but I haven't figured out his character yet - I don't want to make him too similar to the Commandos Marine. I can do music and code. I said I would have to hire an artist down the line.

ALSO, I will probably be approved for disability and since I'm living at my mom's for free, all the money will go towards developing this.

>> No.253723913
Quoted By: >>253724010

You're just a barrel of fun today aren't you?

>> No.253723914

noone gives a fuck about you or professorofcock, both of you fuck off back to circlejerkeddit already and leave your namefaggotry drama out of agdg

>> No.253723971


No one splurged about Trump. If you read it rather than trying to be some contrarian edgelord you'd see he linked Briana Wu to Trump, which is a very fair comparison.

>> No.253724010

optimized of course

>> No.253724112
Quoted By: >>253724785

Pretty sure professorocock isnt a real person. Namefag had a mental breakdown when his game failed so everyone who makes him feel bad is the same imaginary villain.

>> No.253724249
File: 336KiB, 459x700, 1534229109208.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253724785

Yeah whatevs buddy. And people complain this place goes off topic. Man, what a shitshow leddit is.

>> No.253724317

are you really disabled? If not , how do you get get them I want some neetbucks too.

>> No.253724326
Quoted By: >>253724785



Yea, fuck off. Not every mention of white people should automatically invoke edgelords. Sometimes it is a valid point.

>> No.253724438

Optimization should only be done in specific situations where you've identified a clear benefit from it. Otherwise, leave your code readable so you can understand it if you come back to it after months or years.

>> No.253724498
Quoted By: >>253725016

>Did you read his hilarious wall of text?
lol, no tldr

>> No.253724529


Now with automated beta keys!
Get one in a few minutes.

>> No.253724616

I have bipolar disorder/schizophrenia. These disorders commonly cause the sufferer to find dark humor entertaining. It's why I like RE7 so much. My game will have some of that. I like over-the-top campy violent stuff

>> No.253724645

He should be making game instead of typing >:|

I am furious

>> No.253724785


You guys have the option to have a more productive conversation.

The other option is to have an unproductive conversation, which is by it's very definition a waste of time. If someone is completely wrong and your want to tell them that, you should have a reason why. Ate you trying to change their mind, or change the minds of the audience who is reading the conversation? Do you want to teach them something, or learn something from them? If none of these are going to be possible, just disengage. There is no reason to talk to them.

Insulting people is counter productive. Discuss people's views, not the people behind them.

Saying someone is right doesn't contribute meaningfully. Bolster their argument, add additional points. Do something to move the conversation forward so that other people reading the thread have more information than they did before. No one is going to learn anything useful or be persuaded to agree with you because you called them an idiot.

If there was never any intent to have a conversation then don't post.

>> No.253724823
Quoted By: >>253725515

This would make good pasta. This is never worked in a game before ideaguy dreaming at it's finest. I've seen exactly one person pull this sort of thing off though so good luck.

>> No.253724905


There is no value in mocking or saying I am wrong. Just starting your opinion and insulting those who disagree is a waste of time. It's not enough to be right, you need to have enough tact to be able to convince others you are right. There is no reason to sure around insulting people

Have you ever been to/r/NeutralPolitics? They have a role against any kind of rudeness, and a rule that says that any time you make any statement of fact, it must be backed up with a source. Because of those rules, it's got some of the highest quality discussions on the site. When someone is wrong, there's no "are you an idiot. Get the fuck out of here". Instead there's "You are incorrect, and here's reasons x, y, and z hat show why." Even if you don't change their view, you're leaving a strong argument for other readers who might not have an opinion yet, but will walk away more informed after reading your conversation, and who may be more inclined to agree with you./r/ChangeMyViewhas similar rules against rudeness. There have been actual studies conducted that show that cmv's format is effective at changing people's views.

I am not dumb so I don't water my time arguing with them.

If someone isnt going to have a civil conversation with you, don't water your time engaging with them.

Telling them they are wrong, insulting them, and failing to adequately explain why is not going to change anyone's move. The newbie to trying to help is going to see your post calling your opponent am idiot and they're not going to think "how convincing!" They're going to think you're jerk. If you want to convince that newbie reading your conversation then your need to actually see you're right. Anyone, whether they're right or wrong, can look insults. Only people with well founded views can back them up.

>> No.253724945
Quoted By: >>253725159

how do you apply, and can I get it for depression and autism

>> No.253725016


Oh shit I guess we have no choice now. Just dropped one on us.

>> No.253725047
Quoted By: >>253725185

Basically, I'm combining everything that makes me who I am. I'm not into 2d, so that got thrown out even though it would be an easier route. I like Justice's (the band) electro disco music, and I like my movies and video games campy, but I like perfectly-timed respites from the absurdities like the MGS3 ladder scene, or the return from the non-sequiter Guarma from RDR2. Making any other game would just discourage me.

>> No.253725080
Quoted By: >>253725307

i want the schizo caramel dude to stop posting and progress to appear

>> No.253725115
Quoted By: >>253725185

Today's bait is quality with some thought put into it. Keep it up lads.

>> No.253725148
File: 233KiB, 1122x2208, B480F4C6-91FA-454B-A913-0071D0E9A80B.jpg [View Same] [Google] [iqdb] [SauceNAO]

Queue with me senpai

>> No.253725159
Quoted By: >>253725289

Social security office.

>> No.253725185
Quoted By: >>253725294

So in other words you are an idea guy without a single useful skill who wants other people to make a game for him. Good to know.

Yes, and I'm taking it hard but on the off chance it isn't I'm gonna post anyway.

>> No.253725289
Quoted By: >>253725401

>Social security office.
Do I need a doctor to verify it?

>> No.253725294

No, I'm going to do it all myself except for character models.

>> No.253725307

Have you seen the gamedev tag on twitter? progress appears every time you hit F5. crazy shit

>> No.253725357



>> No.253725401
Quoted By: >>253725752

Yes. Go to a mental health clinic.

>> No.253725486

Nice counter argument

>> No.253725503

just because we can find progress else where doesn't mean we should let this thread devolve into shitposting

>> No.253725515



here's the pasta

>> No.253725542


Wtf did I just read?

>> No.253725546

what is it about agdg that attractives so many aggressively autistic people

>> No.253725576
Quoted By: >>253725769

>anon finally realizes his reading comprehension is shit
it's okay bro, just stop going in on conversations over your head

>> No.253725625
Quoted By: >>253725769

I don't disagree with the namefag, I just find him autistic.

>> No.253725641
Quoted By: >>253725830


Idk but if this professor guy is the one who caused namefag's meltdown here, I am impressed. What must one do to trigger someone so hard they come to 4chan to wall of text lecture us on...whatever the fuck that was.

>> No.253725670
Quoted By: >>253725867

based schizo posters

>> No.253725738

>get banned for having the wrong opinions
Good meme

>> No.253725752

thanks for the info.

>> No.253725769


The fact you think that was a good lecture proves you dont have the intelligence to finish a game. To anyone with a brain that is just pseudo-intellectual garbage.

>> No.253725808
Quoted By: >>253725953

Okay anon, what server

>> No.253725830
File: 103KiB, 1920x1080, 1557503517196.png [View Same] [Google] [iqdb] [SauceNAO]

i think it starts on a dream that they can work from home and make a living doing game dev without having to put themselves out there

they become decent programmers but slowly they realize that they have no creative talent but stick around to try to shit on anyone who has a plan or a long-term goal

his post was great, not everyone has poor reading comprehension skills

you're dumb as fuck

>> No.253725867

Did you know schizophrenia is the evolutionary cost of high intelligence and creativity in humans?

>> No.253725882
Quoted By: >>253726052

noone cares about your garbage fucking metacommentary lecture, youre a shitposter and a nodev, and should get the fuck out

>> No.253725891

Nice counter argument

>> No.253725897
Quoted By: >>253726052

put your name back on caramel_corn

>> No.253725953

US east

>> No.253725973


>> No.253725986


You forgot your nametag fag.

>> No.253726052
Quoted By: >>253726224

>grr i'm frustrated let me just type random shit, this will make me feel better
eventually, you're going to snap anon, you can only do this so many times before it's over for you

>must be the same guy, that's a good way to avoid these hard statements
read and try to comprehend this time, it'll do you some good if you start addressing your problems instead of shitposting about them and continue living a lie you've set for yourself

>> No.253726149

>you're dumb as fuck
didn't even follow carmel_cucks autistic manifesto and just went to insults, sad.

>> No.253726206
Quoted By: >>253726386


Did it ever occur to you that you just think you're smart? I read it and fully understood it. Still doesnt change the fact it is pseudo-intellectual garbage. Youbagreeing with namefag says more about you than him.

>> No.253726224
File: 19KiB, 400x254, 9e095354fa66216410c37d7c397b7c63.png [View Same] [Google] [iqdb] [SauceNAO]

get out.
here, made a filter set to avoid his ass, feel free to add on to it

>> No.253726359

Carmel_cuck didnt even follow his own manifesto. Told the guy to not post at all if they arent willing to have a conversation...AFTER the guy already told him he isnt there for conversation and just wanted to insult them.

>> No.253726386

the issue with this is you really have poor reading comprehension skills, and things that go over your head tend to upset you rather than provoke meaningful dialogue in your head

fix this, now

don't sulk passive aggressively if that's the case, do something about it
and it wasn't a lecture, my ESL friend

there's really no future for you here, or anywhere i'm afriad, do you really want to continue like this? either hop up now and make drastic changes or it's time to end it all

>> No.253726461
Quoted By: >>253726563

yes its time to end your posting here, get the fuck out.

>> No.253726506


Hey that isnt appropriate behavior. I wont water my time with you any further but first here is my 20 page thesis on why you should engage me seriously so I feel smart.

>> No.253726532

Should I have strafe running in my top down shooter?
Not retarded by the way, I know trig inside and out so I can easily remove strafe running.
I just like it.

>> No.253726563
Quoted By: >>253726720

this isn't your safespace, you have no authority here
imagine getting this upset over words

>> No.253726589
Quoted By: >>253726757

When will you realize you're ruining the thread and nobody wants you here or your lectures or whatever the fuck youre going on about? Either take your pills or leave. Preferrably both.
Ph.D in applied shitposting

>> No.253726673

20 hours of frustration and caffeine
20 minutes of laughing maniacally as you do something basic like make your guy run across the screen and NOT glitch through a wall at the speed of light.

>> No.253726720
Quoted By: >>253726909

this isnt your lecture hall, its a place for gamedev related content, not some schizo condenscanding ramblings. get out.

>> No.253726757
Quoted By: >>253726917

>i'm ruining the thread
once again, you're here shitting up the thread with aggressive posts that go no where, help no one, and then turning around and blaming others

you are a clown, you have no social skills and you can't hold a conversation, you can only shitpost and act like it has value, but it really doesn't work out as you imagine, anyone with an inturitive mind can see this

you're frustrated and upset over soemthing external, and you come here to take out those frustrations on strangers anywhere you can, you are living extremely unhealthy and i strongly suggest you change it up

also post your game

>> No.253726797
Quoted By: >>253726909


> cant make a game
> failure at life
> reads psuedo intellectual nonsense
> falls prey to nonsense because it makes him feel smart
> shows everyone how he easily could be convinced to join a cult
> rages like a bitch when anons point this out, but thinks he is actually intellectually critiquing his intellectual inferiors

You arent smart. GTFO.

> Dropped his namefagtag

>> No.253726826

>tfw playing the donald

>> No.253726830


>> No.253726909
Quoted By: >>253726997

>a lot of words intimidate me, it must be shizo condenscanding ramblings
this is a fault on yourself, not others
perhaps it is time for you to leave discussion-based communities and find somewhere where you feel more comfortable and at home

none of those are true for me, but there's a very good chance most or all apply to you in some way

i love your limited lines of defense, it's why i keep coming here, i'm always going to leave with a smile

>> No.253726917

>also post your game
google social interaction trainer

>> No.253726920
File: 20KiB, 1472x134, 1538996245004.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253727198

>misspelling waste as water
nice attention to detail friend, that's the kind of shitposting I like to see. keep up the good work

>> No.253726968


>> No.253726981
File: 47KiB, 800x450, 1554322557043.jpg [View Same] [Google] [iqdb] [SauceNAO]

post progress

>> No.253726997
Quoted By: >>253727269

i dont care, get the fuck out, nobody wants you here.

>> No.253727024
Quoted By: >>253727683

>Have you seen the gamedev tag on twitter?
Yes, and it's depressing seeing so many people making better things than me.

>> No.253727086
Quoted By: >>253727237

I actually got a rare color modified maga hat in a chest. Haven’t seen anyone else with it ;)

>> No.253727128

ok who let cris out of his retard cage, why is he on /v/
why are there redditors itt
so many questions

>> No.253727139
File: 23KiB, 480x352, 1534599181955.jpg [View Same] [Google] [iqdb] [SauceNAO]

>he doesn't water his time on a daily basis

>> No.253727183
File: 29KiB, 1106x413, 553b990fd1743588d00dd35e332a1646.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253731428

i dont know, i just keep improving my filter each time they post

>> No.253727198

Thank you good sir

>> No.253727237

Prove it

>> No.253727269
File: 35KiB, 310x310, 1558127876073.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253727459

>1-2 aggressive neets who constantly shitpost@me want me to leave
that's because i upset you, not my problem, it's your problem
learn to deal

>> No.253727330

When will Godot get good cloth physics?

>> No.253727459


Do you feel stupid deep inside?

Is your game a failure?

We dont know the answer, but you do.
Look deep inside to find out why you feel the need to defend pseudo-intellectual lectures to feel superior to everyone else.

>> No.253727578

>check this retards post history
it's full of OBSESSED mentally insane posts that are a page long each
jesus fucking christ

>> No.253727669

Post your games, I want to play them even if it's only a shitty demo.

>> No.253727683


Depressing? It is progress but it is all shit. Sometimes good looking shit but good looking shit doesnt sell anymore when it comes in the form of a platformer or ASCII shitlike.

>> No.253727791
Quoted By: >>253727883


>> No.253727883
Quoted By: >>253728078

click on caramel_cuck's name in >>253722376

>> No.253727990
Quoted By: >>253728096

>ok who let cris out of his retard cage, why is he on /v/
post a link

>> No.253728027

I'm still having difficulty deciding whether or not I'll go with a serious or slightly supernatural feel like MGS. I was listening to this song and pictured a song like it playing after a major plot twist involving a weird non-sequiter supernatural moment, basically after the shit hits the fan. The game starts out like a realistic WW2 stealth game and then something supernatural and over-the-top happens and a tone shift occurs. Once I get my new computer hopefully the story will come together.


>> No.253728078


Wow. Okay so I am gonna begin to comment on his posts with my account. Who is with me? He is already triggered so he will probably just yell that we are all professorcock. This outta be fun. Each of us can trigger an hour long reply. Best troll wins.

>> No.253728096
Quoted By: >>253729582

he's going to make a sonichu game now

>> No.253728545

i'm not defending anyone: some posts are not of high value, i've never disagreed, but i find it ironic when you post an equally or worse post at the post/individuals you deem low-value

what you need to learn, and what i've been saying from the start, is that there is no point in attacking these people, you have NOTHING to prove to them or to your fellow anons
hide the post, any replies and ignore it and go on about the reason you're in this thread and stick to dev replies

what kind of progress can you make as a dev or even a person, doing this: >>253728027 ? you think you're acting tough but to anyone with a normal disposition, you're clearly breaking down

but if you start being honest with yourself, you love the drama and gossip, you want to add fuel to the fire and antagonize strangers, there's a good chance you've learned from a young age that the only attention you'll net is by being negative and destructive

and here I am, telling you to stop, grow the fuck up and be someone productive
this is a thread of many anons, it's constantly the same ~3 that take joy in shitposting about other users

>> No.253728581
File: 4MiB, 1138x635, gem.gif [View Same] [Google] [iqdb] [SauceNAO]

What easy to miss easter eggs to other games are you guys putting in your own games?

Things that only true gamers could get.

>> No.253728771

I'm going to have anime easter eggs, not video game easter eggs.

>> No.253728802

>what kind of progress can you make as a dev or even a person, doing this
meant to link

>> No.253728887
Quoted By: >>253729240

>what kind of progress can you make as a dev doing this
Says the guy who more than likely wants to make a generic 2D platformer

>> No.253729030

Oh ok nvm

>> No.253729071

your falseflag failed retard, everybody knows you made that post
>best troll wins
jesus fucking christ
go back to whatever tranny wound you crawled out of

>> No.253729235
Quoted By: >>253729778

All this is nice and cool mate but don't get carried away thinking about the story and the lore first, try to build a solid gameplay foundation that you can later expand and go crazy with narratively.

>> No.253729238
File: 284KiB, 416x415, 1490064530641.png [View Same] [Google] [iqdb] [SauceNAO]

One day you all will learn to report and ignore retards, but it's clearly not today.
Enjoy the schizo nodevs.

>> No.253729240


Jfc the guy is a MRAer and posts Epic novels at anyone who dares mention sexism or white privilege. He is also blabbering about his high school crush and being "friendzoned". Goldmine!!!

I hear those sell well.

Actually looks fun. Camel_cock is just asking for it. I am in.

>> No.253729347

no bro, it's the same guy who always has a line break after post link:

>> No.253729517
Quoted By: >>253731569

I just devved for like 3 and a half hours. That's good enough for today.

>> No.253729582

This guy is legit spending his days shitposting.

>> No.253729778

Sorry, I just have an aversion to 2D platformers. They are popular though.


>> No.253730618
Quoted By: >>253731229

Noone cares about your lecture professor, fuck off and leave our thread alone.
>it's constantly the same ~3 that take joy in shitposting about other users

yes and that includes you. post a game or get the fuck out

>> No.253730705
Quoted By: >>253730796

If I can get this disability improved I'll be set to make this game polished perfectly. I'll have to pay professional artists, but the best thing is I have a place to live for free and as long as I'm making steady progress, can work on it as much as I played video games. I've played pretty much every game I'm interested in, so that means I could spend sixteen hour days polishing this thing for as long as it takes. SO HYPE

>> No.253730796
Quoted By: >>253730858

Kill yourself

>> No.253730843

>make action game
>nobody calls you a murderer
>have implied offscreen rape scene
>get assaulted through all contact channels because you must be a rapist

>> No.253730858

kek no u

>> No.253730953
Quoted By: >>253734028

Why do you care? These people aren't your market.

>> No.253731075
Quoted By: >>253731417

If I just made a 2D game, I would be finish by now.

3D games are impossible.

>> No.253731216
File: 328KiB, 830x1200, D67XgeRUEAA-VhR.jpg [View Same] [Google] [iqdb] [SauceNAO]


>> No.253731229

i found his post quite good actually
you leave, he stays

>> No.253731358

You mean your. We can tell by the way you type. Stop pretending to be a different person defending yourself. That's just pathetic.

>> No.253731363
Quoted By: >>253731518



>> No.253731417

where are you coming from on that, asset creation, ai?
u caught me ; _ ;

>> No.253731428
File: 239KiB, 602x348, shrek.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253731564

democracy says otherwise

>> No.253731518
File: 29KiB, 540x493, 983083270943475045.jpg [View Same] [Google] [iqdb] [SauceNAO]


>> No.253731564

vocal minority

>> No.253731569

same desu, instead of posting im just devving.
it really is lmao

>> No.253731839
File: 274KiB, 400x400, a-wVNaet_400x400.png [View Same] [Google] [iqdb] [SauceNAO]


>> No.253732708
File: 142KiB, 1341x1008, hmm.png [View Same] [Google] [iqdb] [SauceNAO]

It's not great

I like the new Segoe number font I made though, you have to enjoy the small things

>> No.253733529


>> No.253733638

Don't worry, at least you're not making the mistake of embarking on a huge project that you'll never finish. Everyone makes shitty stuff at the start.

>> No.253733753
Quoted By: >>253747486


>> No.253733952
Quoted By: >>253734272

Fuckkk I'm trying my best but the progress is just too fucking slow

I don't have all the time in the world I need to finish a game at some point fuuuuuuuuuuuuuuuuuuuuuuuck fuck fuck fuck this gay earth

It'd take me 100 years to finish a single game if I could afford the time

>> No.253734028

>make game with offscreen rape of boys by women
>enjoy nobody reacting to it
>start drama on social media that they are hypocrites for not assaulting your game

>> No.253734272
File: 633KiB, 940x504, wagie's strife.webm [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253734945

almost finished with this diner bros

i think it looks neat!!
based and strawberry cakepilled
really cool!
i have the pac man shaped cheese wheel in a deli in my game
>tfw have to make passcodes really easy in my game because i forget them easily
i hear ya some times is easier to just narrow down your game and just make it smaller

>> No.253734945
Quoted By: >>253735713

>this is almost finished
that's a y i k e s, pal

>> No.253735184

It's best to make a game you actually want to play. Lack of originality + lack of vision are the most difficult things to overcome, surely, when UE4 and Unity + downloadable assets exist, no? I should think professional character model art and animations are the mai hurdles when designing a professional-looking game

>> No.253735445
Quoted By: >>253735565

I spent the last 2 years polishing my first pong, feels good to start small

>> No.253735519
File: 613KiB, 960x540, gs_spin2.webm [View Same] [Google] [iqdb] [SauceNAO]

fuck obs with its shitty webm output

anyway, here's some progress: the player now spins around following the cursor

>> No.253735565

Jesus Christ

>> No.253735713

what can i do to make it more better?

>> No.253735763
Quoted By: >>253736235

scrap it and start over

>> No.253735821
Quoted By: >>253736235

don't listen to him, anon, it's fine to ship this game as it is :)

>> No.253736175
Quoted By: >>253736864

it looks cute. add some amount of lag to the following character, maybe even tweak his animation so it looks slightly different

>> No.253736235
File: 18KiB, 600x315, xTDV8R9.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253736602


>> No.253736602
Quoted By: >>253736864

Not any of them but I'd change the wall colors. Just saying. But if you're happy with it, nvm.

>> No.253736709
File: 15KiB, 375x375, 1552153661397.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253737491

>Lack of originality + lack of vision are the most difficult things to overcome, surely, when UE4 and Unity + downloadable assets exist, no?
please don't try to give people advice when you've never made anything

>> No.253736858

walls need proper texture
that beanie cap sticks out like a sore thumb
walk speed too fast imo

>> No.253736864
File: 162KiB, 1600x1175, Twin-Peaks-Double-R-Diner-Menu-Prop-_57.jpg [View Same] [Google] [iqdb] [SauceNAO]

>add some amount of lag to the following character
thats genius
i might change the wall colors it started off as my own take on the double R diner

thanks guys

>> No.253737394
Quoted By: >>253737925

>lack of originality
Irrelevant, Original ideas are not necessarily good. Whereas an idea that is derivative of a successful game has already been tested in some way and can give the dev more focus on the project since they know what they want the final product to look like. Not saying highly derivative games are good. But also not saying that they can't be.
>Lack of vision
Not a problem for most people. Everyone has that "Magnum Opus" in mind that they one day hope to make, and usually a couple of other side projects they'd really like to do. I'd say lack of skill to make a product match the vision in your head is a much bigger issue. Many people compromise on their visions too easily because they couldn't bring them to life easily enough.

>> No.253737491

Well, we shall see. I'm going to take on a big project because I have a large amount of time. I'll only be working on one really good game because it's the only game I want to make. In the book "The Passionate Journey" the author states that an artist, such as a painter, really only has one thing to say with his art, and throughout his career he tries new projects, but he really only repeats himself. Take that as you will.

>> No.253737595
Quoted By: >>253761264

>Souls games on current year

you missed the train hype anon, there are no stragglers left

>> No.253737841

I'm embarking on a huge project. And it's my first real game outside of shitty platformers. But I've also got a pretty good view of how the different subsections of my project will be able to form smaller, simpler games along the way within the larger framework. And I'm trying to arrange everything in such a way that sweeping changes, even to the fundamental features of my game that were programmed first should generally be possible without massively disrupting the later systems that rely on them.
Of course it helps that each individual feature of my game is pretty simplistic individually.

>> No.253737925

no matter how good your original idea, or how strong your complete vision for that idea is, it still takes great effort and skill to execute it properly

you have to go through a few humble projects to learn the limits of that effort and develop the skills to bring something worthwhile to reality

>> No.253738224
File: 1MiB, 640x360, wizardsEyeArcaneTrapDoor.webm [View Same] [Google] [iqdb] [SauceNAO]

Opening a locked door, by triggering the arcane trap behind it with a wizard's eye spell.

>> No.253738271
File: 187KiB, 450x670, Satori depressed.jpg [View Same] [Google] [iqdb] [SauceNAO]

>at the start.
s- sure

>> No.253738303

How to RNG?
Use your engine's built in random function? Or Do it like DooM?

>> No.253738558

Actual competitive like Guilty Gear, or fake competitive like league of legends, overwatch, and fortnight?

>> No.253738886

why is everyone so argumentative today, I just wanna chat vidya game dev not politics.

>> No.253738941

t. whodev

>> No.253739050

What are you working on anon?

>> No.253739173

>not using the publicity to attract attention to your game
>get people who enjoy those kinds of things and will gladly pay or donate in order to keep you making those kinds of games
>not shitting on SJWs that call rape at any possibly chance they get
You need to learn how to use and abuse the system anon.

>> No.253739278

Not enough cute girls in games these days.

>> No.253739305
Quoted By: >>253739819

Do you have a demo that I can play anon ?

>> No.253739819


>> No.253740883


>> No.253741475

What happened to the card horror game dev?

>> No.253741872


>> No.253742138

it's a skill just like drawing and composing and writing and ideaguying

>> No.253742168

Reminder that programmers are literally disposable, being an artfag is the best gamedev role
t. Software Engineer

>> No.253742403

Jokes on you, I can just find an artist who will work for exposure.

>> No.253742568

I like coding. It's fun.

>> No.253742719

>not doing both and more
Not gonna make it

>> No.253743192

am i going to make it guys

>> No.253743249
Quoted By: >>253743345

I can tell who you are and no you're not.

>> No.253743270


>> No.253743345
Quoted By: >>253743378


who do you think I am?

>> No.253743378
Quoted By: >>253743553

Who do you think you are?

>> No.253743553


yo mama

>> No.253743667
File: 295KiB, 1600x1000, chimborazo-ecuador-highest-mountain-MNTN1025.jpg [View Same] [Google] [iqdb] [SauceNAO]

you have a long road ahead of you, and a tall mountain to climb... are you willing to go the distance?

>> No.253744789

Give me a 5/5 fantasy world name or a way to come up with / generate one

>> No.253744901
Quoted By: >>253745347


>> No.253744940
Quoted By: >>253745008

my game will be the best!

>> No.253745008

my game will not be the worst

>> No.253745230
Quoted By: >>253745775

You motherfuckers need to be auteurs about making games. Have a vision and slowly execute it while working on the same great project. Make one really good work using your willpower. As a wise man once said, "if our will is strong enough, we can do anthing. I used to make music in Ableton and deeply desired to capture the musical tonality of Justice's album "Cross". I spent my time with just a few barebones tracks messing about with compressors, limiters and EQ, downloading various custom digital effects processors that emulated the warmth of the compressor Justice's producer used, until I found the approximate formula to sound like that album sonically. It took me many months, but I nailed the sound, but just wrote my songs a bit differently. I plan on taking that mindset into game design because it worked. I even won a remix contest when I was doing it.

I say set up the barebones essentials of your dream game, improve upon it, and don't stop till you're done. An artist says only one thing. Make your effort count.

>> No.253745347

But those aren't 5/5

>> No.253745459

urfaget has nice ring to it

>> No.253745495
File: 619KiB, 1406x926, tileset.png [View Same] [Google] [iqdb] [SauceNAO]

working on this modular tileset for a top-down game

>> No.253745775

>I even won a remix contest when I was doing it.
You got the most useless form of validation in music and a big head out of it. Nice.

>> No.253745782

give me a 5/5 studio name and i'll give you a 5/5 fantasy world name

>> No.253745813

Post your game and I'll help you make it my dude.

>> No.253745954
File: 591KiB, 1280x720, 20170405_141030.png [View Same] [Google] [iqdb] [SauceNAO]

>he makes 3D games
you haven't fell for that, right?

>> No.253746021
File: 112KiB, 390x390, 1558165043572.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253746309

I would blow away everyone ITT if I actually posted my progress

>> No.253746031
Quoted By: >>253761754

big bulge studios

>> No.253746079
Quoted By: >>253746356

how easy should the starting levels be and how hard the final levels be? i'm thinking abou some kaizo mario tier difficulty where player must really get in there and work for progress.

>> No.253746225

>Tarn Adams, the developers of ambitious simulation game Dwarf Fortress, has agreed to send the game’s source code to the Museum of Modern Art in New York City when he dies. There it will live on, held up as an important piece of culture.

>> No.253746267
File: 520KiB, 888x894, EngineDev.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253746424

people would be begging me to license my engine if i actually posted the tech demo

>> No.253746289

ca3 studios

>> No.253746309

post it

>> No.253746356

first level should be tough
second level should be easy
subsequent levels should ramp up in difficulty, exceeding the first level by about one third of the way through the game
last level should be harder than the penultimate level by at least three regular per-level increases in difficulty

>> No.253746424


nice larping friend

>> No.253746487
Quoted By: >>253747301

Honestly in my experience most of it is mixing words to make it feel like it fits the setting.
In one of the stories I made which is where a scifi setting caused the end of the world and it went back to swords and sorcery kind of setting, people forgot what the world was called and after fiding a wreck of a satellite (that was badly damaged from losing its orbit around earth) they thought it was a message from the gods with the word Urth on it, giving the world it's new name.
As for giving cities, countries and continents their names, best way to do it in my experience is to find a theme for that particular country/continent and finding a different dialect for it.
In one country I had all the names of the towns named after animals in latin and I think another one I used italian dishes but swapped some letters around.
You can make some interesting names around a theme if you find something that sounds just right for the setting.
If you need more help I'd be happy to help in any way I can.

>> No.253746548
File: 17KiB, 416x308, 1557168351771.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253746814

>literally less then 20 actual progress posts
>359 posts

>> No.253746619
Quoted By: >>253746760

>that guy who comes in to complain about shitposts while shitposting
what's his story

>> No.253746760

how do you know im not one of the few progress posters?

>> No.253746775
Quoted By: >>253746934

>that guy who is too scared to reply to someone

>> No.253746780

I mean, look Ghost of a Tale. That was made by just a small group. They didn't cut corners. You can make anything. That's why I'm aiming high. If I don't shoot for this >>253719916
then I have nothing because the soul won't be in it.

>> No.253746814

and you thought complaining about it would help?

>> No.253746934
Quoted By: >>253747257

>the manbaby who thinks (You)s are valuable
here you go chap, hope it was worth it

>> No.253747257
File: 62KiB, 1280x720, norm.jpg [View Same] [Google] [iqdb] [SauceNAO]

>its a small brained guy with no games thinks (you)s aren't the most big brain valuable currency

>> No.253747301
Quoted By: >>253747484

Oh yea, that reminded me of a method I used in the past. Just take a random latin word and move/replace 1-3 letters.
Ezpz, and can get pretty good sounding shit.

Thanks, m8

>> No.253747361

There is a dev I like who is making a visual novel of really good quality but is afraid he won't be able to make it into a full game.
What options does this person have in order to get it into a full release ?
I already suggested kickstarter/patreon for getting any funds that are needed and getting in contact with Mangagamer, JAST USA and Sekai Project for help in making a full release possible.
He already has a demo of about an hour in length that shows the quality of his work and honestly it's about the quality of a professional studio release as far as visual novels go.

>> No.253747484

No problem my dude, I just like writing stories and other stuff so you learn these kidns of things after bruteforcing your way through a couple of them.

>> No.253747486

>we dont use that word around here

>> No.253747612
Quoted By: >>253748214

well visual novels aren't really games in one sense so you have nothing to worry about

if it's as good as you say he should have nothing to worry about. the visual novel fanbase is very small but they are VERY loyal

>> No.253747620
File: 211KiB, 768x1024, 1469029485068.jpg [View Same] [Google] [iqdb] [SauceNAO]

I wrote some 16bit Brandish-style music for an in-dev concept/demo. Dungeon theme:

>> No.253747823
Quoted By: >>253749839

pretty good dawg
im listening to Terminal Frost right now and it sounds very brandishy

>> No.253748214
Quoted By: >>253748775

It has a little bit of gameplay in the demo you need to find a zombie girls missing boobs.
Maybe he could add some more minigames or something ? I've seen some western visual novels that do this.

It kills me to see someone who is actually putting some quality in his work get no attention (he has like 20 people following him on twitter) although perhaps he might be hesitant with the amount of work that goes into making a project like this.

The game is Miss Maria's Mansion for Undead Residents if you want to give it a look, I thought it was really good for a 1 man project.

>> No.253748775
Quoted By: >>253749357

it's nice but I don't see it as something that would garner a lot of interest because the protagonist is male

>> No.253748802
Quoted By: >>253749357

I'm looking for more high theory, have already read game programming patterns. Are there any books/sites to see a bunch of gameloops/flowcharts? Looking for things kind of like final fantasy battle ultimania, but for more than jrpgs

might want to be more specific in what support he wants, in a way I'd rec kongregate kartridge, just because they're pretty open as a community and a platform, when it gets to a certain point they may even sign and help distribute the game, maybe get some adbux at least

>> No.253749178
File: 2MiB, 512x384, ml113.webm [View Same] [Google] [iqdb] [SauceNAO]


>> No.253749357

You can easily add a question to renpy to change the text and ask if the MC is a guy or a girl though, that's probably one of the easier things to implement.

I put a decent length post on what I thought were the best options if he wants this to be a full release someday.
I never heard about kongregate kartridge so I'll have a look into that.

>> No.253749527

not a fan of the rainbow attached to the camera
love it otherwise

>> No.253749610

>2D cute game
you can have my purchase

>> No.253749741

When a character falls for a long period of time I get a rising sensation inside me. It's weird.

>> No.253749839

Thanks dawg. Don't know when I'll write more; seems to be in the earliest part of dev.
>terminal frost
JDK and all the other in-house bands were all big prog-rock afficianados, the ultimate boomer genre

really like the tile sprites for those colored blocks. I agree that the rainbow smudge looks weird, like my screen is dirty. Might need to tweak it or better contextualize it.

>> No.253749920
Quoted By: >>253750071

Make more platformers

>> No.253750071
Quoted By: >>253750305

got the rex engine during the unity asset sale so i'm basically a few original sprites away from a complete 2d platformer

>> No.253750164
File: 32KiB, 557x217, templates.png [View Same] [Google] [iqdb] [SauceNAO]

anyone know if it's valid to use templates like this?

>> No.253750305
File: 377KiB, 500x500, 1534063494248.gif [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253750509

based same here
it's one of the few assets that aren't on any pirate sites and the dev looks like a really nice so i brought it too

i didn't crack mines open yet hows your game going?

>> No.253750509
Quoted By: >>253750603

i haven't actually started working with rex yet since i'm still working on my primary game. but definitely once school ends i'll have more time for a side project.

>> No.253750603
File: 6KiB, 250x249, 1555698101201.jpg [View Same] [Google] [iqdb] [SauceNAO]

literally. fucking. me.
all i did was download it and made sure it works in unity 5

>> No.253750803

>spent a week on a project above my skill level
>progress has halted

should I do something else, i havent had any decent dopamine hit in ages

>> No.253751206
File: 57KiB, 968x681, american-psycho (1).jpg [View Same] [Google] [iqdb] [SauceNAO]

What is the best way of paying an artist?
Per piece? 50% upfront and pay the rest per pieces? 100% upfront?

>> No.253751251
Quoted By: >>253751678

in exposure

>> No.253751420

Do umbrella warriors or mecha guy still post here?

>> No.253751514
Quoted By: >>253751917

Not sure what you're trying to do but this code looks wrong before templates get involved.

new CPUBackend() is surely returning a pointer?
You need to use arrow operator -> to access render_scene. Your reinterpret_cast will return a pointer, at the moment it's doing nothing. Your final assignment is just changing the pointer not changing the value it points to, so it's also doing nothing.

>> No.253751678

that's worthless if you're a nobody, which is most if not all people on agdg.

>> No.253751767

revshare, as only then do they have incentive to make good music, music good enough to sell the game.

>> No.253751917
Quoted By: >>253752283

but is the template part ok? can is use T as an argument like i did?

>> No.253752204
Quoted By: >>253752819

Valid? Yes. Good? No.
You cast p_backend to CPUBackent* anyway.

First line inside the function assigns a (pointer to a newly created CPUBackend) to a (instance of CPUBackend), aka you're missing an *
Subsequently, you're using . instead of -> on 2nd line, two times
reinterpret_cast is pointless, it doesn't modify it's parameter but returns parameter casted to the type inside <>
deleting p_backend is just a bad idea since you're gonna call this from outside, forget that Make_Current deletes what's pointed by it's param and get a segfault because you still think it's valid
Last line is completely useless, you're assigning a copy of a parameter. When this function exits the variable that was given as a parameter won't change, just the object pointed at by it (it will be deleted).

When you pass a pointer as a parameter of a function it gets COPIED, which means the pointer in the function has the same VALUE and POINTS to the same OBJECT. However, once you change the value of the pointer inside the function it has NOTHING in common with the pointer who's value it USED to share

>> No.253752283

Yes, if you try and call that function with some type like:
SomeBackend* my_backend;

Then T should be SomeBackend. It won't compile unless the whole function compiles with T replaced with SomeBackend.

>> No.253752554

Made that mistake too many times, I'm not starting another 3D project until I make a relatively successful 2D one.

>> No.253752604
File: 507KiB, 640x480, 1556065562843.png [View Same] [Google] [iqdb] [SauceNAO]

>3d is my first serious project

>> No.253752683
File: 7KiB, 320x224, sharrier_screenshot.png [View Same] [Google] [iqdb] [SauceNAO]

would anyone even play a space harrier clone

>> No.253752819

I'm >>253752204
I assume the reinterpret_cast is to ensure p_backend can be cast to CPUBackend* in which case it's not only pointless because you're not saving the cast's return, but reinterpret_cast does zero, none, nada checks when casting. As long as the variable pass and the type specified exist in the context it will finish without a hitch. You can cast int* to char*, char* to float* etc., don't use it, it has very few proper uses

>> No.253752845

if it plays more like sin and punishment then maybe

keep the wacky artstyle though I love that shit

>> No.253752998


sin and punishment is another influence. I'm just not sure if there's any call for it. Doesn't seem like a popular genre.

>> No.253753169

i would if unity had a easy premade asset kit for it

>> No.253753375

your game reminds me of the original Prey game

>> No.253753446

don't do this

>> No.253753545
Quoted By: >>253753645

If you're deciding what to make exclusively based on whether or not there's a popular demand for it, you're ngmi. Make what you want, man. Personally, I'd love to see rail shooters come back. I love that shit.

>> No.253753626

Anyone have some UI references? Looking for a way to display a large number of resources and their corresponding amounts in one menu.

>> No.253753645


Fuck it then, I'm gonna make one. Look out for my rail shooter anon

>> No.253753745
File: 28KiB, 250x242, 1346571854255.jpg [View Same] [Google] [iqdb] [SauceNAO]

God bless

>> No.253753758
File: 17KiB, 413x432, xs0RwjM.jpg [View Same] [Google] [iqdb] [SauceNAO]

godspeed anon
also if you give up or doubt your game at any moment i will swoop in and steal all your game

>> No.253754001

does anybody else use placeholder music from other games. just to get the general feeling of what you want during development instead of waiting for music or imagining music in your head. i think movies do this during production but i've never heard of devs doing it.

>> No.253754029
File: 26KiB, 499x499, 1552131762847.jpg [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253754219

>tfw fellow aggydaggers have been taking some notes from my progress posts and aping some designs
feels good to be such an high int pioneer knowing that my work is charming and intelligent enough for others to copy from

>> No.253754219

Could I copy that image of yours, please?

>> No.253754327

game devs do do this all the time. Many times a dev has asked me what they want and they'll either post samples of songs, or they'll have progress footage with the placeholder music.

It can get a little tricky because some are a little too fixated on having it sound exactly like the placeholder music, which is impossible (funnily enough this is exactly what film composers complain about).

>> No.253754569

yeah i tested earthbound music in my game to see if the combat can gel right

>> No.253754682

I already asked /3/ but I'll ask here too, I have a static 3d model for printing, I want to get it to A-pose to rig for animation, is there some way to use a mesh with the same number of verts to reset it, if I retopologize it in the same way, so it has the same number of verts, would it keep the same shape just reset to the A-pose, maybe if I transferred weights from a rigged version?

>> No.253754721

I've hear about that problem. Makes me not want to use placeholder music in fear of being one of those guys.
Post Soundcload

>> No.253754829

would it be better to come up with musical 'sketches' (for want of a better word) to go with progress footage? maybe just midi files with the various themes and motifs, e.g. 'this NPC's theme should play here and the final version will be based around these seven notes'

>> No.253755012
File: 78KiB, 304x492, scala-spiral.png [View Same] [Google] [iqdb] [SauceNAO]
Quoted By: >>253759478

Idea; An open-source RPG game with a focus on mechanics and procedural generation programmed in Scala

>> No.253755018

audio bros, any tips on writing/producing for horror?
currently working on a cue for when the spookster is near

>> No.253755265

in every single one of my projects, I have a gameobject that is hidden. Sometimes it's a hidden under hundreds of grandparents in a character model, sometimes it's a child object of the sky box. whatever. And on this object is a script that will make the entire game build unplayable 7 out of 8 times, but the 1 out of 8 occasion it does not. the only way to get around this is to just keep building the game over and over until you get lucky and the game works.

this is to stop thieves hacking my computer and stealing my ideas.

>> No.253755364
File: 2MiB, 320x240, movie (1).webm [View Same] [Google] [iqdb] [SauceNAO]

i accidentally put something fun in my walking sim. wat do?

>> No.253755386

that's really good for a horror game but i don't think it's good for when the spookster is near
it's not a big enough warning

id use it for a menu theme

>> No.253755426

reverse it

>> No.253755504
Quoted By: >>253755656

stop deving on public library computers and consider buying one of your own. there's also these things called passwords if you're worried about your mom getting into your scripts.

>> No.253755626

Make it faster and make a game out of it.

>> No.253755656

>MY computer

>> No.253755926
Quoted By: >>253756487

remake a story about my uncle, but actually make it good.

>> No.253756261

>only 8
lmao, have fun getting cracked scrub, you need at least 8!

>> No.253756304

What are the minimum specs I need in order to dev a game with decent graphics? I was looking at the "Great AMD gaming/Streaming build but I might have to go cheaper

>> No.253756487
Quoted By: >>253757026

just looked this up, looks awful

>> No.253756538

"Great AMD gaming/Streaming build" on pcpartpicker*

>> No.253756637

this pls

>> No.253756683
File: 40KiB, 391x550, aliengirl.jpg [View Same] [Google] [iqdb] [SauceNAO]

What are some traits you would want an alien waifu to have? nothing overly lewd please

>> No.253756742
Quoted By: >>253756895

what is decent for you?

>> No.253756772

Aliens are disgusting.

>> No.253756825

a penis.

>> No.253756895

Something that can run modern AAA graphics @60fps

>> No.253756951

big futa cocks


>> No.253757026

it has a pretty nice concept and start.
But the problem is the "full game" is only about 2 hours long and feels like you're playing a demo side-story thing. And oh lord the set pieces and character animations look like something out of early ps2.
If you care though, watch someone do the final act (20-45 minutes), you'll see from the ice cave and the upper-sky that the game had great potential that was squandered.

>> No.253757241

Dunno but here's one of the most underrated horror scores of all time.

>> No.253757314

WAY too floaty

>> No.253757485
File: 754KiB, 1183x614, treasuretrove.jpg [View Same] [Google] [iqdb] [SauceNAO]

Can I get some pointers on designing levels for adventure platformers?

>> No.253757487

use this one instead


the only repayment I ask is that you play the hit game "Don't Clap!" for mobile when it comes out, and leave a helpful review

>> No.253757779
File: 1MiB, 834x448, emails.webm [View Same] [Google] [iqdb] [SauceNAO]

Added a dynamic email widget. Maybe I should just make a reading-emails-in-space-sim?

>> No.253757809
File: 50KiB, 960x640, starfire.jpg [View Same] [Google] [iqdb] [SauceNAO]

literally every single appealing feature of an alien waifu is inside Starfire from Teen Titans, shes is the pinnacle of alien waifus and youd do best to just copy the character entirely because its perfect.

>> No.253757950
Quoted By: >>253758284

Are you making a shock-like?
we need more games like nu-prey

>> No.253758141

Landmarks are important, and should be visible from other parts of the level.
Verticality should be a priority, IMO. Helps give a sense of progression.
Shortcuts rock.

>> No.253758198
File: 152KiB, 1280x720, yeah boy.jpg [View Same] [Google] [iqdb] [SauceNAO]

ain't she perfect

>> No.253758276
Quoted By: >>253758910

actually i wasn't finished


>> No.253758284

Yep it will be pretty similiar to system shock but a lot smaller.

>> No.253758293

why does any game that requires even a tiny bit of menu interfacing to play take forever to make? Like I could slap together a 2D platformer in an afternoon and be 99% of the way to a gameplay complete tech demo, but holy shit menus take so long.

>> No.253758426

the minimal lines of code that haskell provides as opposed to c++ makes it kind of interesting.

>> No.253758442

isn't that show for like 10 year olds? lol

>> No.253758540
Quoted By: >>253758861

those 10 year olds are 20 year olds now

>> No.253758619
Quoted By: >>253758861

a little older?
i was in the 2nd grade and my friend jacob let me borrow conker's bad furday when it was new

>> No.253758746
File: 562KiB, 768x432, test4.webm [View Same] [Google] [iqdb] [SauceNAO]

I dont even know what I'm doing anymore

>> No.253758861

Regardless, it's kinda weird you associate "waifu" with a character that is a child, and written for children.

>> No.253758910

thanks basedbro, this is a great aesthetic
i have to stop procrastinating and actually get into the production side of audio

>> No.253758993